科维奇 is 可用 租用
雇佣 科维奇科维奇 Maljkovic
Verified Expert in 设计
设计师
位置
Belgrade, Serbia
Toptal Member Since
2020年7月13日
科维奇 is a talented designer with a mathematical soul. He loves a good challenge and has created 20+ games and is an Epic MegaGrants recipient. He is proficient in technical-related art, pipeline design, tool programming, 项目 optimization, shader coding, and VFX creation. 科维奇 has a solid grasp of both the artistic and technical skillsets required to deliver and launch top products and feels right at home with programming and system architecture design.
Portfolio
Work 经验
CEO, 游戏设计er, and Technical 艺术ist
2017 - PRESENT
Byte Kinematics
- Delivered many games from initial concept to publishing and maintenance.
- Assisted as an outsource development team for big names in the gaming industry such as Wargaming.
- Adopted new technology quickly and with high proficiency using the industry-leading engine - 虚幻引擎.
Technologies: 虚幻引擎, 团结, 游戏, Technical 设计, 艺术, C#, C++, 编程, 设计, 三维渲染, 三维建模, 三维设计, 用户体验设计, 用户流
Technical 艺术ist
2017 - 2018
育碧
- 设计ed and wrote a tool to help streamline the 3 ds Max to a game engine pipeline.
- Optimized and up-scaled a plethora of 3D models from the previous version of the game to the new one.
- Found and corrected many pipeline mistakes that resulted in poor Playstation and Xbox performance.
Technologies: Game Engine 编程, 凤凰城, MaxScript, 3 ds Max, 欧特克, 艺术, Technical 设计, 游戏, 游戏设计, 团结, 三维渲染, 三维建模, 三维设计, 用户体验设计, 用户流
Programmer and Technical 艺术ist
2017 - 2017
Mad Head 游戏
- 设计ed and implemented many gameplay systems on Pagan Online.
- Developed the 3D asset pipeline for Pagan Online, which included asset creation rules, texture creation rules, engine importing rules, folder organization, and asset referencing.
- Created and implemented most of the shaders and materials on Pagan Online.
Technologies: 3 ds Max, 欧特克, Visual Studio, 虚幻引擎, 艺术, Technical 设计, 游戏, 游戏设计, 团结, 三维建模, 三维设计, 用户体验设计, 用户流
Head of Analytics, 游戏设计er, Technical 艺术ist
2015 - 2017
Eipix Entertainment
- 设计ed an automated difficulty balancing system for video games that changes difficulty for a particular player at a given point in time using one's previous plays by measuring frustration levels.
- Developed an automated system for data analysis and real-time reporting for game sales and performance.
- Created more than ten games, one of which was Althora-a Samsung Gear VR game that got featured on the Oculus Store.
- 设计ed and implemented a hyper-casual game creation pipeline, which let us push a game from idea to store listing in less than a month.
Technologies: Microsoft Excel, R, MATLAB, Visual Studio, 虚幻引擎, 艺术, Technical 设计, 游戏, 游戏设计, 团结, 三维渲染, 三维建模, 用户体验设计, 用户流
Education
2012 - 2013
Master's Degree in Quantitative Finance
Faculty of Economics, University of Belgrade - Belgrade, Serbia
2008 - 2012
Bachelor's Degree in Statistics, Actuarial and Financial Mathematics
Faculty of Mathematics, University of Belgrade - Belgrade, Serbia
经验
工具
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